{"id":5621,"date":"2025-03-31T11:55:00","date_gmt":"2025-03-31T10:55:00","guid":{"rendered":"https:\/\/www.gamingrealms.com\/?p=5621"},"modified":"2025-09-05T13:44:05","modified_gmt":"2025-09-05T13:44:05","slug":"5621-2","status":"publish","type":"post","link":"https:\/\/gamingrealms.com\/news\/5621-2\/","title":{"rendered":"Annual Results 2024"},"content":{"rendered":"<p class=\"sd\"><strong><span class=\"rz\">Annual Results 2024<\/span><\/strong><\/p>\n<p class=\"sd\"><span class=\"ru\"><span class=\"rv\">22% increase in Revenue and 30% increase in Adjusted EBITDA<sup>1<\/sup>\u00a0marks another record year<\/span><\/span><span class=\"rz\">\u00a0<\/span><\/p>\n<p class=\"se\"><strong><span class=\"rs\">Gaming Realms plc (AIM: GMR), the developer and licensor of mobile focused gaming content, announces its annual results for the year ended 31 December 2024 and Q1 highlights for 2025.<\/span><\/strong><\/p>\n<p class=\"se\"><span class=\"rs\">Gaming Realms&#8217; strategic focus on content licensing has continued its significant revenue growth and high margins, with traction in both existing and emerging markets. The Company has an exciting pipeline of new partners and game releases and remains well positioned for continued expansion and success through 2025.<\/span><\/p>\n<p class=\"se\"><strong><span class=\"rz\">2024 Financial Highlights:<\/span><\/strong><\/p>\n<p class=\"sf\"><span class=\"rr\">\u00b7\u00a0\u00a0\u00a0\u00a0\u00a0<\/span>\u00a0Revenue increased by 22% to \u00a328.5m (2023: \u00a323.4m)<\/p>\n<p class=\"sg\"><span class=\"rp\">o\u00a0<\/span>\u00a0Licensing revenue increased by 23% to \u00a324.5m (2023: \u00a319.9m)<\/p>\n<p class=\"sg\"><span class=\"rp\">o\u00a0<\/span>\u00a0Social publishing revenue increased by 14% to \u00a34.0m (2023: \u00a33.5m)<\/p>\n<p class=\"sf\"><span class=\"rr\">\u00b7\u00a0\u00a0\u00a0\u00a0\u00a0<\/span>\u00a0Adjusted EBITDA increased by 30% to \u00a313.1m (2023: \u00a310.1m)<\/p>\n<p class=\"sf\"><span class=\"rr\">\u00b7\u00a0\u00a0\u00a0\u00a0\u00a0<\/span>\u00a0EBITDA of \u00a312.3m (2023: \u00a39.2m)<\/p>\n<p class=\"sg\"><span class=\"rp\">o\u00a0<\/span>\u00a0Licensing segment generated \u00a314.2m EBITDA (2023: \u00a311.3m)<\/p>\n<p class=\"sg\"><span class=\"rp\">o\u00a0<\/span>\u00a0Social publishing segment generated \u00a31.2m EBITDA (2023: \u00a30.8m)<\/p>\n<p class=\"sg\"><span class=\"rp\">o\u00a0<\/span>\u00a0Head office costs were \u00a33.2m (2023: \u00a32.9m) and excluding share option and related charges were \u00a32.6m (2023: \u00a32.4m)<\/p>\n<p class=\"sf\"><span class=\"rr\">\u00b7\u00a0\u00a0\u00a0\u00a0\u00a0<\/span>\u00a0Profit before tax for the year increased by 61% to \u00a38.3m (2023: \u00a35.2m)<\/p>\n<p class=\"sf\"><span class=\"rr\">\u00b7\u00a0\u00a0\u00a0\u00a0\u00a0<\/span>\u00a0Year-end cash balance increased to \u00a313.5m (2023: \u00a37.5m), with the Group remaining debt free<\/p>\n<p class=\"sf\"><span class=\"rr\">\u00b7\u00a0\u00a0\u00a0\u00a0\u00a0<\/span>\u00a0Announced initial \u00a36m share buyback programme, reflecting the Board&#8217;s confidence in the strategy and business model<\/p>\n<p class=\"se\"><strong><span class=\"rz\">2024 Operational Highlights:\u00a0\u00a0<\/span><\/strong><\/p>\n<p class=\"sh\"><span class=\"si\">\u00b7\u00a0\u00a0\u00a0\u00a0\u00a0<\/span>\u00a0<span class=\"sj\">Released 12 new unique Slingo games to the market, enhancing our portfolio offering<\/span><\/p>\n<p class=\"sh\"><span class=\"si\">\u00b7\u00a0\u00a0\u00a0\u00a0\u00a0<\/span>\u00a0<span class=\"sj\">Granted full iGaming Supplier Licenses in West Virginia and British Columbia<\/span><\/p>\n<p class=\"sh\"><span class=\"si\">\u00b7\u00a0\u00a0\u00a0\u00a0\u00a0<\/span>\u00a0<span class=\"sj\">Launched content in West Virginia, the fifth U.S. state regulated for iGaming where the Group is represented<\/span><\/p>\n<p class=\"sh\"><span class=\"si\">\u00b7\u00a0\u00a0\u00a0\u00a0\u00a0<\/span>\u00a0<span class=\"sj\">Launched with 44 new partners globally:<\/span><\/p>\n<p class=\"sk\"><span class=\"sl\">o\u00a0<\/span>\u00a0<span class=\"sj\">In North America with Fanduel in Pennsylvania and Connecticut, Fanatics in New Jersey, Michigan, Pennsylvania and West Virginia<\/span><\/p>\n<p class=\"sk\"><span class=\"sl\">o\u00a0<\/span>\u00a0<span class=\"sj\">In Europe with Danske Spil in Denmark, Betclic in Italy and Solverde in Portugal<\/span><\/p>\n<p class=\"sh\"><span class=\"si\">\u00b7\u00a0\u00a0\u00a0\u00a0\u00a0<\/span>\u00a0<span class=\"sj\">Increased unique players in content licensing business by 22%<\/span><\/p>\n<p class=\"sh\"><span class=\"si\">\u00b7\u00a0\u00a0\u00a0\u00a0\u00a0<\/span>\u00a0<span class=\"sj\">Launched innovative content including\u00a0Slingo Press Your Luck\u00a0and\u00a0Slingo Fowl Play, collaborating with high-profile television and gaming brands<\/span><\/p>\n<p class=\"sh\"><span class=\"si\">\u00b7\u00a0\u00a0\u00a0\u00a0\u00a0<\/span>\u00a0<span class=\"sj\">Launched content from a second third-party slot studio, ReelPlay, to accelerate the growth of the distribution business<\/span><\/p>\n<p class=\"sh\"><span class=\"si\">\u00b7\u00a0\u00a0\u00a0\u00a0\u00a0<\/span>\u00a0<span class=\"sj\">Doubled the number of third-party games distributed on our network to 14 (2023: 7)<\/span><\/p>\n<p class=\"a\"><strong><span class=\"rv\">Q1 2025 Highlights:<\/span><span class=\"rv\">\u00a0<\/span><\/strong><\/p>\n<p class=\"sm\"><span class=\"rn\">\u00b7\u00a0\u00a0\u00a0\u00a0\u00a0<\/span>\u00a0<span class=\"rv\">A strong start to 2025, with revenue in line with management expectations, driven by our core content licensing business showing a 22% increase in the first two months of the year compared with the same period in 2024<\/span><\/p>\n<p class=\"sn\"><span class=\"rn\">\u00b7\u00a0\u00a0\u00a0\u00a0\u00a0<\/span>\u00a0<span class=\"rv\">Launched with 9 new operators including BetMGM and Superbet in Brazil, and PENN Entertainment in West Virginia<\/span><\/p>\n<p class=\"sn\"><span class=\"rn\">\u00b7\u00a0\u00a0\u00a0\u00a0\u00a0<\/span>\u00a0<span class=\"rv\">Launched in Brazil with four partners following the market regulating for iGaming in January 2025<\/span><\/p>\n<p class=\"so\"><span class=\"rr\">\u00b7\u00a0\u00a0\u00a0\u00a0\u00a0<\/span>\u00a0<span class=\"rz\">Released three new Slingo games, including\u00a0Slingo Genie Gemstones\u00a0and\u00a0Slingo Honey Crew<\/span><\/p>\n<p class=\"sp\"><span class=\"rf\">1<\/span>\u00a0<span class=\"rd\">EBITDA is profit before interest, tax, depreciation and amortisation and is a non-GAAP measure.\u00a0 The Group uses EBITDA and Adjusted EBITDA to comment on its financial performance.\u00a0 Adjusted EBITDA is EBITDA excluding share option and related charges and adjusting items, which are significant, non-recurring items outside the scope of the Group&#8217;s ordinary activities.\u00a0<\/span><\/p>\n<p class=\"sp\"><strong><span class=\"rv\">Summary:<\/span><\/strong><\/p>\n<p class=\"sr\"><span class=\"ri\">The Group saw core content licensing revenues grow 28% to \u00a323.8m (2023: \u00a318.6m) with North America becoming our largest market with 54% of the total content licensing. This is a result of 59% growth in content licensing revenues in North America to \u00a312.9m (2023: \u00a38.1m).\u00a0<\/span><\/p>\n<p class=\"sr\"><strong><span class=\"ri\">Outlook:<\/span><\/strong><\/p>\n<p class=\"ss\"><span class=\"rv\">Looking forward, the Group is well placed to deliver further growth in new and existing markets. We have launched our content in the newly regulated iGaming market in Brazil and expect to be launching our games with the lottery in British Columbia in Canada, as well as in South Africa in the coming months. To date, in 2025, we have already launched with 9 partners and three new Slingo games. The Board is confident in the Group&#8217;s strategy and expectations for the rest of the current year.<\/span><\/p>\n<p class=\"se\"><strong><span class=\"rv\">Commenting on the Group&#8217;s performance, Mark Segal, CEO, said:<\/span><\/strong><\/p>\n<p class=\"a\"><span class=\"ri\">&#8220;I am thrilled to share that 2024 has been another record-breaking year for Gaming Realms, with our performance including a 22% increase in revenue and a 30% lift in Adjusted EBITDA. This is strong evidence of the effectiveness of our content licensing strategy, as well as the rising popularity of our Slingo portfolio in international iGaming markets.<\/span><\/p>\n<p class=\"a\"><span class=\"ri\">&#8220;Building on the momentum, we have made an excellent start to 2025 with our recent launch in Brazil, a newly regulated iGaming market, which expands our global presence to 21 markets. We have also launched with 9 new partners and released three new Slingo games, further enhancing our exciting and popular portfolio of content. As we move through 2025, we look forward to sharing updates on our continued expansion into new markets, the growth of our exciting game portfolio and upcoming partner launches.&#8221;<\/span><\/p>\n<p class=\"a\"><span class=\"ri\">An analyst briefing will be held virtually at 09:30am today. To attend, please email:\u00a0<\/span><span class=\"qz\"><a title=\"mailto:gamingrealms@yellowjerseypr.com\" href=\"mailto:gamingrealms@yellowjerseypr.com\">gamingrealms@yellowjerseypr.com<\/a><\/span><span class=\"rv\">.<\/span><\/p>\n<p class=\"a\"><span class=\"ri\">The Company also notes that it will be hosting an online presentation to retail investors on Friday, 04 April at 11:00am. Those wishing to join the presentation are requested to sign up to Investor Meet Company for free and add to meet Gaming Realms via:<\/span>\u00a0<span class=\"rz\"><a href=\"https:\/\/www.investormeetcompany.com\/gaming-realms-plc\/register-investor\">https:\/\/www.investormeetcompany.com\/gaming-realms-plc\/register-investor<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Annual Results 2024 22% increase in Revenue and 30% increase in Adjusted EBITDA1\u00a0marks another record year\u00a0 Gaming Realms plc (AIM: GMR), the developer and licensor of mobile focused gaming content, announces its annual results for the year ended 31 December 2024 and Q1 highlights for 2025. Gaming Realms&#8217; strategic focus on content licensing has continued [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":5622,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[12],"tags":[],"class_list":["post-5621","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"acf":[],"_links":{"self":[{"href":"https:\/\/gamingrealms.com\/wp-json\/wp\/v2\/posts\/5621","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gamingrealms.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamingrealms.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamingrealms.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamingrealms.com\/wp-json\/wp\/v2\/comments?post=5621"}],"version-history":[{"count":1,"href":"https:\/\/gamingrealms.com\/wp-json\/wp\/v2\/posts\/5621\/revisions"}],"predecessor-version":[{"id":5754,"href":"https:\/\/gamingrealms.com\/wp-json\/wp\/v2\/posts\/5621\/revisions\/5754"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gamingrealms.com\/wp-json\/wp\/v2\/media\/5622"}],"wp:attachment":[{"href":"https:\/\/gamingrealms.com\/wp-json\/wp\/v2\/media?parent=5621"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamingrealms.com\/wp-json\/wp\/v2\/categories?post=5621"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamingrealms.com\/wp-json\/wp\/v2\/tags?post=5621"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}